

The cutscenes have been heavily reworked to deal with some of the idiotic story points that are deeply hated from this game.However, there are still some changes that I find odd or somewhat badly implemented, which I'd like to touch upon: I checked the changelog of the game, and many of the changes are great, like a properly colored Gravity Suit once activated, Missile usage while in 3rd person, new model for Samus based on Smash WiiU, properly colored enemies based on other Metroid games, etc.


The game also received honors from several publications. Metroid: Other M received generally positive reviews from critics, who praised its elaborate cutscenes, graphics and action-oriented gameplay, although heavy criticism was directed at its narrative and Samus's characterization. It introduces melee attacks which can only be executed when an enemy's health is reduced. Other M is played from a third-person perspective using only the Wii Remote, and focuses on exploration and combat.

The development team employed a simple control scheme to make the game appealing to modern players, and gave significant focus on plot and characterization, with extensive cinematics and voice acting. Longtime Metroid director Yoshio Sakamoto approached Team Ninja to develop Other M, while animation studio D-Rockets handled the cutscenes.
